![]() ![]() The need for a weapons mod system was seen by us even at the time ATOM RPG first came out, but introducing it back then would’ve required too much time and resources. All starting skills have the price of 1 point, and the most powerful ones - 4. Now all skills are distributed amongst four price tiers. Before, each new skill was 1 point more expensive than the previous, and this was critiqued by you a lot. Icons, names, and even skill balancing are still works in progress, but the concept itself is final. You won’t have to pick something you don’t want, just to get to something you do want to learn, anymore. Unlike our previous skill tree, this one is segmented into categories, and has much more skills for every type of play. ![]() This is the result of all that feedback, plus many improvements of our own. This time, we will have two distinct topics: skill tree and weapon mods.Įver since the release of our first game, we listened to your advice on the ways ATOM RPG’s Skill Tree could grow into something bigger and better. It’s finally time to share some more news about the development of ATOM RPG: Trudograd. In order to give us all a taste of what to expect from the upcoming Trudograd expansion for the post-apocalyptic ATOM RPG, the developers over at the aptly named AtomTeam bring us this Steam announcement filled with screenshots and animations that show off the updated ability tree and some new weapon mods. ![]()
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